![]() The game often includes clips from the movie, but they are so abrupt and disjointed that it is difficult to piece it all together. Players are expected to have seen the movie prior to playing this because many of the in-game story sequences are rushed and skip over important details. At the beginning of the game, you can only carry a maximum of 30 eggs, but later on, you will find bags that increase your storage capacity. As you kill enemies and adventure through the levels, you will find dragonfly eggs, which can be spent to regain lost health points. Each character has six bars of life, which are displayed in a radial dial around their respective portraits. ![]() The concept of splitting tasks amongst a team of characters to accomplish a unified goal is not a new one, but it is really not necessary to divide such mundane abilities between a team of three. Betameche can charm certain creatures - namely snails - and he is smaller than the other characters, which enables him to fit into crevices and access areas that his friends can't. Selenia is equipped with a knife, which is handy in dispatching any sturdy branches that block your path, and Arthur can shimmy along edges and swing from objects to reach high places. Each character has a number of unique abilities, and you will have to utilize all three characters to progress. You travel with your Minimoy companions, Selenia and Betameche, and you have the ability to control any of the three characters in the group. Your character will fall abruptly at times when you are in the middle of a jumping arc, and this usually occurs at inconvenient times, like when you're directly over a pit. The in-game physics is another area which hampers the gameplay to a degree. From countless blocking stacking puzzles to the ever-infamous "double jump" pits, you will feel like you're repeating content that wasn't even fun the first time you did it. This may seem like an interesting mix of different gameplay types, but the title fails to present any of them well, so it sometimes feels repetitive and uninspired. The gameplay borrows elements from many different genres, including platforming elements similar to Prince of Persia and some rail-style shooting action that is reminiscent of Panzer Dragoon. ![]() ![]() From the very outset, the movie tie-ins are frequent, and the game's target audience becomes quite apparent. For those that haven't seen the movie, the story is about a 10-year-old boy, Arthur, who must save his grandfather's house from being demolished by searching for a fabled hidden treasure in the land of the Minimoys. Arthur and the Invisibles is an action-adventure game that follows the plot of the 2006 MGM film of the same name. ![]()
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